How we loathe them, and yet how common they are. This is something of a cyclic trope because of technology changes. Computer gamers of the s learned to loathe the slow-as-molasses tape and floppy disk drives of the era, and cheered when they were replaced by the much faster hard disks. But it didn't take too long for games to take advantage of increasing disk size and grow so big that they took as long to load from the hard disk as their ancestors did from floppies.
Here are just a few of the things you can do: Configure your build for x86 or ARM native platforms. Deploy your code to attached Android devices or use Microsoft's performant Android emulator for testing. Set breakpoints, watch variables, view the stack and step through code in the Visual Studio debugger.
View the message log from an Android device by using the LogCat viewer. Use Logcat to do the following: Search for specific log messages by using search bar. Use Toggle Autoscroll to view upcoming log messages easily.
Clear previous log output messages. Choose between various log levels. We also added or updated the following: Precompiled headers in all templates including Dynamic Shared Library, Static Library, and Cross-platform mobile templates.
Update on save for Ripple — no need to rebuild! Debug an iOS version of your app from Visual Studio when it is deployed to the iOS Simulator or a connected device on a Mac Improved security and simplified configuration for the included remote iOS build agent An improved plugin management experience that includes support for adding custom plugins to your project from Git or the filesystem Select platform-specific configuration options from an improved config.
We listened to your feedback and broadened the number of devices you can debug to, as follows: You can now debug your Apache Cordova apps that target Windows Phone 8. You can set breakpoints, inspect variables, use the console, and perform other debugging tasks on your Windows Phone 8.
Cordova projects in Visual Studio will now synchronize with changes made to your project folder on-disk.
Changes can flow in and out of Visual Studio whether you are working with third-party tools or on other operating systems. The default file structure for Cordova projects is based on the structure expected by the Apache Cordova command-line tools, which makes it easier to work directly with the Apache Cordova CLI or other tools that expect that folder structure.
The emulator allows you to switch between different platform emulators without Hyper-V conflicts. It also supports Android versions 4. Jellybean API 17 and Lollipop 5. Dragging and dropping a flashable zip onto the emulator will now automatically unpack and install it.
This new tab in the "Additional Tools" window allows you to push and pull data to and from the SD Card. Acquire on its own. These tools enable you to build Windows apps that run across all Windows 10 devices — the phone in your pocket, the tablet or laptop in your bag, the PC on your desk, the IoT devices and soon, the Xbox consoles in your house, the Surface Hub, and more.
Currently, this feature is only available for x64 targets. The result of an arbitrary expression can now be assigned to a variable in the capture clause of a lambda. This enables move-only types to be captured by value and enables a lambda expression to define arbitrary data members in its closure object.
Such literals are prefixed with 0B or 0b and consist of only the digits 0 and 1.
Such function definitions are preceded by the auto keyword as in function definitions with a trailing return type, however the trailing return type is omitted. Base; in its definition. A deriving class can only inherit all the constructors of its base class, there is no way to inherit only specific base constructors.
A deriving class cannot inherit from multiple base classes if they have constructors that have an identical signature, nor can the deriving class define a constructor that has an identical signature to any of its inherited constructors. The compiler interprets suffixed literals as calls to the appropriate UDL-operator.
Only initialization is thread-safe, use of static local variables by multiple threads must still be manually synchronized.
The noexcept specifier can now be used to specify that a function does not throw exceptions. Inline namespaces can be used to create versioned libraries that expose their most-recent version by default, while still making previous API versions available explicitly.
Constructors for such unions must be defined. Various constructs can now also be specified as [[deprecated]]. Attributes are now allowed on namespaces and enumerators. For example, ms means std::I don't want unauthorized distribution.
If you write post other site, You must using the Blog Post Link. ===== # Kernel Info #.
Google last year introduced Storage Access Framework (SAF) with Android KitKat that allowed third-party apps to get access to files with the user's consent for total SD card access to an app.
To RESTORE your pictures from /storage/emulated/0/ simply open the Andro benjaminpohle.com you will see your pictures although you may not have access to them in you pc explorer.
Google is easing restrictions on access to the microSD card that were first introduced on KitKat. With the arrival of new Lollipop APIs, apps will . Weekly Edition Daily updates Events Calendar Book reviews Penguin Gallery. About benjaminpohle.com: The benjaminpohle.com Linux Distribution List You have found the benjaminpohle.com Linux Distributions benjaminpohle.com has been tracking Linux distributions since An anonymous reader writes: Over the past couple of years, Google has implemented some changes to how Android handles SD cards that aren't very beneficial to users or developers.
After listening to many rounds of complaints, this seems to have changed in Android Lollipop. Google's Jeff Sharkey wrote, "[I]n Lollipop we added the new ACTION_OPEN_DOCUMENT_TREE .